Guide: Bosses


NOTE: Spoilers below!!

[Forest Wilds]

Whirl Rabbit Queen (HP: 275)

  • Green foe, punishes units with less than 100 AGI

[Mountain Wilds]

Haunt-shade Hyena (HP: 1000)

  • Ultraviolet foe, Trollsblood recommended

Possessed Aroma Badger (HP: 600)

  • Yellow foe, Anti-Counter Weapons recommended

[Adventurer’s Playhouse - Guards]

Laserk (HP: 200)

  • Orange foe || Trollsblood recommended

Sobox (HP: 300)

  • Orange foe || Anti-Counter Weapons recommended

Visla (HP: 400)

  • Blue foe || recommended to set-up Trollsblood before defeating her minions
  • Striking her inflicts a status that boosts her dmg against that unit
  • Reduces incoming damage by a 1-6 dmg roll (not counted as DEF)

Cinux Lerru (HP: 500)

  • Ultraviolet foe || recommended to take advantage of free EN TECH (such as Scythes, Weapons w/ Counters or TECH from passives) as spending EN reduces Max HP
  • Anti-Counter Weapons also recommended
  • Reduces incoming damage by a 2-6 dmg roll (not counted as DEF)

[Odd Portal - Trollsblood Dungeon]

Great Amalgam Yggdrasil (HP: 475)

  • Blue foe || punishes units with less than 100 AGI, Anti-Counter Weapons recommended

Defiled Yggdrasil (HP: 475)

  • Blue foe || punishes units with less than 100 AGI, Anti-Counter Weapons recommended
  • It sneakily spawns in minions, recommended to prioritize them or you risk your Trollsblood being reset

[Odd Portal Intrusion - Trollsblood Dungeon]

Strange Magic Swordsman (HP: 200)

  • Indigo foe || elemental TECH recommended as he halves dmg from weapon TECH,
  • If using Weapons, Anti-Counter Weapons recommended

Strange Maid (HP: 200)

  • Violet foe || Anti-Counter Weapons recommended
  • Reduces incoming damage by a 2-6 dmg roll (not counted as DEF)
  • 1/6 odds to further reduce incoming dmg by 5 (not counted as DEF)

Strange Woman (HP: 200)

  • Red foe || Anti-Counter Weapons recommended
  • Her DIS determines the effectives of her TECH, pushing her back is recommended

Strange Usurper’s Party (HP: 200/400/200)

  • Ultraviolet foe/Red foe/Blue foe || Anti-Counter Weapons recommended
  • Reco’s total turns alive and DIS determines the effectives of her TECH, prioritizing her is recommended
  • Razzle TECH effectiveness is determined by your Party’s total number of rings, punishing heavy ring use
  • While Usurper is present, her Party gains +5 DEF and she renews ‘Bless Casca’ every 5 turns

 [Available as ‘Great Foe’ once every other boss has been defeated]

Bandit King Rishark (HP: 6000)

  • Orange foe || Trollsblood and Anti-Counter Weapons recommended
  • He takes additional CTR dmg, so +CTR rings and Counter Weapons also recommended
  • Recommended for Erishark to have enough levels stored to consistently reapply Trollsblood
  • Removes a Trollsblood Stack every four turns
  • Each time 4 exact dmg is dealt/taken by any combatant, he gains and stores 1 elemental TECH at random, unleashing all stored TECH seemingly at random; becomes deadlier as battle goes on

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